The key principle in lean manufacturing is to eliminate waste.
The Toyota Production System names seven major sources of waste. Mary and Tom Poppendieck list these in their book Lean Software Development - an Agile Toolkit (Addison-Wesley, 2003) with the translation to software development:
The Seven Wastes of Manufacturing | The Seven Wastes of Software Development |
Inventory | Partially Done Work |
Extra Processing | Extra Processes |
Overproduction | Extra Features |
Transportation | Task Switching |
Waiting | Waiting |
Motion | Motion |
Defects | Defects |
Partially Done Work
Partially Done Work is a frequent cause of failure in many projects. It usually begins with the best intentions such as creating expert teams for each layer in the application. Put a database team in one room and the middleware team in another room and the application team in the next building and plan single big-bang integration phase in the end of the project and you have a recipe for disaster. The experience from lean manufacturing is that it is faster to do single-piece flow and finish a feature completely rather than taking in the overhead of managing huge batches of work-in-progress. It also takes out a lot of the risk since we are always 100% done with x% of the application - not x% done with 100% of the application. This permits us to realize the cost savings or extra revenue of the feature early rather than later. The key is to integrate early and often, deliver incrementally and manage the product lifecycle thinking in small releases.
Extra Processes
It also relates to Extra Processes. Many of the practices of "professional" software development organsations are needed only to provide a sense of control while not addressing the underlying problem. It is like repeatedly shooting yourself in the foot and then priding yourself on how your organisation's surgeons are really good at patching it up afterwards.
Examples of extra processes include all kinds of requirements, analysis, design, and test documents that no-one will ever read, the endless meetings with more people than are really needed or all the bureaucratic inventions to prevent change - Change Control Boards, reviews, complex ISO and CMMI processes that make simple work hard. It also includes the manual tasks that should be automated but are not (see Setting a Minimal Professional Standard http://community.ative.dk/blogs/ative/archive/2006/12/10/Going-Agile-_2D00_-Setting-a-Minimal-Professional-Standard.aspx). In short, extra processes are all the work that intelligent people wouldn't do without being told.
For example, one particular system we worked on had a rigorous ISO process for change control that made it practically impossible to fix anything that had gone through all the reviews. In one case, we discovered a private member of a class that should have been publicly accessible - something that is very easy to fix if there are no extra processes. However, since the module was already reviewed and "finished" the process required us to change the code, rerun all the test cases, copy the output into a Word document, go through a review meeting and update a host of documents. All this for changing the word "private" to "public" in a single source file. Needless to say processes like this drives up the cost of software development dramatically and in many cases the only business value is being applauded by the ISO auditors for following the process very rigorously.
Extra Features
The easiest way to finish faster is to write less software. The oft quoted Standish Group study from XP 2002 concluded that 45% of features in a typical application were never used and only 20% of features were used often or always. A good Product Owner with an iterative, incremental process can leverage this to get dramatic cost savings by simply building the most important features first and stopping the development process when the marginal value of extra features no longer justifies further investment. Also, by delivering incrementally we can start learning generating ROI on the most valuable features faster - and learn about the system so we are better able to prioritize the remaining work. A further benefit of delivering only the essentials is that we end up with a smaller, simpler code-base which is easier to change and evolve - which means we can go faster in the future since we are no longer carrying a huge burden of non-productive weight.
Task Switching
Task switching is another common productivity killer. Programmers know the state of "flow" where work is focused, efficient and effortless. It takes a while to get into this state. This is one of the reasons that single-piece flow is such a great way to work: we start something, we focus and we finish. There are no interruptions and context switching to disturb us from getting into the state of flow and we free up all the resources we would otherwise use to track all our bits of work-in-progress.
In many organizations task switching is caused by sharing people across multiple teams. For example, on one project I worked with an analyst who was 50% allocated to another team. After a while he came to our status meeting and told the project manager that they should not expect much output from him on any of the teams: he almost was fully booked just by attending all the meetings in the two teams. Here, focusing on one team for one sprint at a time was much more efficient.
Waiting
Waiting is another waste. If it takes three hours of work to accomplish a certain feature you should not have to wait four months to have it delivered. This is a waste. The anti-dote provided by lean is to use value stream analysis to look at the value stream of the whole development process from the customer's perspective and comparing the hours of work done to the waiting time (calendar time) from the moment the concept is conceived to the moment the feature is delivered. In many organizations the efficiency of the production cycle - the work effort compared to the time it takes to complete the process - is less than 1%. Most of the features spend their lives sitting in queues, waiting for the next Change Control Board meeting, living in Requirements documents, waiting in Analysis documents before being implemented, waiting for system integration, waiting for the testers to test them, or waiting in a bug tracking system to be corrected or waiting for the next bi-annual deployment window. All this waiting time accumulates Partially Done Work, causes us to introduce complex procedures to manage it and adds no business value to the customer. Therefore, it must be eliminated.
The approach here is to take a simple approach. If you need it - build it now. Select only the most valuable features then deliver them quickly. Match the in-flow of tasks and the production capability. Specifically think about your team like you dimension your server hardware and don't try to run it at peak utilization. In fact, the highest efficiency is generally found when there organization is running at no more than 80% utilization since this provides much better latency.
Motion
Motion is one of the other wastes. It occurs when we need to go somewhere else to solve a problem - if the customer or an expert is not at hand when we need answers to questions or if the team is spread out over multiple offices, floors, buildings or even time-zones. (We have written about this in Refactoring the Physical Workspace http://community.ative.dk/blogs/ative/archive/2006/10/13/Refactoring-The-Physical-Workspace.aspx). It also happens during the many hand-offs that are so typical in waterfall development. One person writes the requirements, then an analyst translates it to something for the technical team, then another person takes over and interprets it to code it etc. The documents that are handed over at each step will never be adequate. The cure is not to write more detailed documents since this takes even longer and only provides a false sense of security. The best cure is simply to eliminate the hand-offs altogether and have developers and customers sit together to figure out what needs to be done, code it up as an acceptance test and implement the code to make it pass quickly.
Defects
This also leads to the last of the wastes: defects. As a rule of thumb, the longer a defect is allowed to stay in the system, the more it costs to fix it. First of all there is the risk of change, we might have to do a costly recall, repeat a lot of manual testing, revise the documentation etc. On the other hand, if we fix the bug immediately, or even better - if we don't allow it to come into the system in the first place we reduce the cost of fixing the defects to almost zero. The key here is to realize that software with defects is work-in-progress. This is the reason that test-driven development and automated regression test suites are among the key practices of lean software development teams. In fact, preventing defects is so essential that we will devote a whole article to it shortly. Stay tuned.